About this resource
This page provides the draft Years 9–10 Technology Learning Area. This is now available for wider feedback and familiarisation. The current Technology curriculum remains in effect until 1 January 2028 and can be found here The New Zealand Curriculum – Technology.
Teachers support students to learn at least two of the five strands in each of Years 9 and 10. The following examples illustrate experiences that support purposeful and increasingly advanced technology learning in Years 9 and 10. Appropriate use of a range of materials, tools, and equipment will ensure students can access all relevant knowledge and practices within the teaching sequence.
Indicative Examples |
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Redesign a household item inspired by a historical innovation Analyse past innovations (e.g. ballpoint pen, Velcro, folding chair) to inspire solutions for current challenges. Define needs, set success criteria, and consult stakeholders. Design an inclusive community space Design a public space (e.g. park, youth centre, library zone) that meets user, accessibility, and environmental needs. Explore layouts using drawing tools, models, and CAD, and test prototypes for flow and function. Product design: circular economy Design a personal product (e.g. tech case, clothing, container) that supports reuse, repair, remanufacture, and recycling. Analyse lifecycles, prototype with sustainable materials, and test for durability and usability. Flat-pack furniture design Create flat-pack furniture (e.g. stool, table) that can be assembled without tools. Focus on joinery, CAD, and efficient material use, considering packaging, transport, and user experience. Soft materials: wearable tech hoodie or bag Design a hoodie or bag with wearable tech (e.g. LEDs, speaker, solar charger). Combine textile skills with electronics and coding, encouraging innovation and problem-solving. Processing: biodegradable packaging material Test materials (e.g. starch polymers, recycled fibres) using tools like pH meters. Prototype packaging, assess impact, and use data to improve safety and sustainability. Functional snack for recovery Develop a snack for recovery or energy, targeting nutritional needs. Use kitchen tools (e.g. sous-vide, pH meters), apply food science, and test for taste, texture, and shelf life. Packaging reflects cultural and environmental values. Bioactive fermented beverage Create a fermented drink (e.g. kefir, probiotic soda) with health benefits. Use fermentation systems and tools (e.g. pH tracking, plating), and evaluate safety, bioactivity, and ethics. Responsive smart garment Design a garment or accessory that reacts to input (e.g. sound, movement, temperature). Use microcontrollers, sensors, and textile techniques, testing for comfort, safety, and expression. Multiplayer or Augmented Reality (AR) learning game Design a multiplayer or AR game that teaches a specific topic or skill (e.g. te reo Māori hunt, climate game). Use an appropriate game development platform or web AR tool, debug the game logic, and evaluate its ethics, accessibility, and data use. Interactive data storytelling platform Build a web app that visualises data through charts, maps, or animations. Using tools like D3.js, integrate real-time or user data, explore data ethics, and optimise for mobile users. |
Spatial and Product Design
KnowledgeThe facts, concepts, principles, and theories to teach. | PracticesThe skills, strategies, and applications to teach. | ||||
|---|---|---|---|---|---|
During Year 9 | During Year 10 | During Year 9 | During Year 10 | ||
Spatial and product design
Design thinking
| Spatial and product design
Design thinking
| Spatial and product design
Developing outcomes
| Spatial and product design
Developing outcomes
| ||
Materials and Processing Technology
KnowledgeThe facts, concepts, principles, and theories to teach. | PracticesThe skills, strategies, and applications to teach. | |||
|---|---|---|---|---|
During Year 9 | During Year 10 | During Year 9 | During Year 10 | |
Materials technology
Hard (resistant) and soft (textiles) engineering
Processing technology
Food technology
Biotechnology
| Materials technology
Hard (resistant) and soft (textiles) engineering
Processing technology
Food technology
Biotechnology
| Materials engineering
Hard (resistant) and soft (textiles) engineering
Processing technology
Food technology
Biotechnology
| Materials engineering
Hard (resistant) and soft (textiles) engineering
Processing technology
Food technology
Biotechnology
| |
Electronics and Mechatronics
KnowledgeThe facts, concepts, principles, and theories to teach. | PracticesThe skills, strategies, and applications to teach. | ||||
|---|---|---|---|---|---|
During Year 9 | During Year 10 | During Year 9 | During Year 10 | ||
Systems engineering
Systems thinking
Electronics and mechatronics engineering
| Systems engineering
Systems thinking
Electronics and mechatronics engineering
| Systems engineering
Systems thinking
Electronics and mechatronics engineering
| Systems engineering
Systems thinking
Electronics and mechatronics engineering
| ||
Digital Technologies
KnowledgeThe facts, concepts, principles, and theories to teach. | PracticesThe skills, strategies, and applications to teach. | ||||
|---|---|---|---|---|---|
During Year 9 | During Year 10 | During Year 9 | During Year 10 | ||
Digital technologies
| Digital technologies
| Digital technologies
| Digital technologies
| ||
Computer Science
KnowledgeThe facts, concepts, principles, and theories to teach. | PracticesThe skills, strategies, and applications to teach. | ||||
|---|---|---|---|---|---|
During Year 9 | During Year 10 | During Year 9 | During Year 10 | ||
Computer science
Futures literacies
| Computer science
Futures literacies
| Programming
Futures literacies
| Programming
Futures literacies
| ||
Links to Technology supports and resources:
File Downloads
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