About this resource
This page provides the draft Years 4–6 Technology Learning Area. This is now available for wider feedback and familiarisation. The current Technology curriculum remains in effect until 1 January 2028 and can be found here The New Zealand Curriculum – Technology.
The following examples illustrate the materials, tools, equipment, and experiences that support safe, purposeful, and increasingly complex making in Years 4 to 6. Appropriate use of a range of materials, tools, and equipment will ensure students can access all relevant knowledge and practices within the teaching sequence.
Indicative Materials, Tools, and Equipment | Indicative Examples |
|---|---|
Materials Structural and conductive: cardboard, foam board, cardstock, copper tape, jumper wires Electronic components: LEDs, resistors, batteries (AA or coin cell), buzzers, piezo speakers, light-dependent resistors (LDRs), motion sensors Fastening and decorative: split pins (brads), paper fasteners, stickers, printed graphics Enclosure materials: plastic boxes, card housings Used for: constructing, modelling, joining, decorating, and integrating electronic functions Tools Structural and conductive: cardboard, foam board, cardstock, copper tape, jumper wires Electronic components: LEDs, resistors, batteries (AA or coin cell), buzzers, piezo speakers, light-dependent resistors (LDRs), motion sensors Fastening and decorative: split pins (brads), paper fasteners, stickers, printed graphics Enclosure materials: plastic boxes, card housings Used for: constructing, modelling, joining, decorating, and integrating electronic functions Equipment Testing and prototyping: LED testers, multi-meters (basic use), breadboards Digital and control: battery holders, switches (toggle or push-button) Additionally, there may be opportunities to also experience: Decorative finishing techniques (e.g. printed graphics, surface treatments) Combining recycled or natural materials with electronic components for sustainable design projects | Investigate through: Testing and comparing materials: making spoons from different materials and testing them with water or sand, building mini towers to test strength, or choosing materials for a waterproof container. Building and explaining how systems work: through making a balloon-powered car, assembling a pulley to move something, or showing how parts of a gadget work together. Design and make through: Working together to plan and make things that meet real needs: designing a school playground, building a model of a playground feature, or improving a lunchbox design using feedback. Creating and improving digital content and instructions: following and developing design briefs to make a bracelet, testing and fixing instructions for building a model, or planning a treasure hunt using digital tools. |
Design, Make, and Innovate
KnowledgeThe facts, concepts, principles, and theories to teach. | PracticesThe skills, strategies, and applications to teach. | |||||
|---|---|---|---|---|---|---|
During Year 4 | During Year 5 | During Year 6 | During Year 4 | During Year 5 | During Year 6 | |
Design
Materials and ingredients
Systems thinking
| Design
Materials and ingredients
Systems thinking
| Design
Materials and ingredients
Systems thinking
Digital technologies
Computational thinking
| Design
Materials, ingredients, and making
Systems
| Design
Materials, ingredients, and making
Systems
| Design
Materials, ingredients, and making
Systems
Digital technologies
Computational thinking
| |
Links to Technology supports and resources:
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