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NZC - Mathematics and statistics Phase 2 (Years 4–6)

Knowledge overview and teaching sequence for Phase 2 (Years 4-6) of the Mathematics and Statistics Learning Area. From 1 January 2026 this content is part of the statement of official policy relating to teaching, learning, and assessment of Mathematics and Statistics in all English medium state and state-integrated schools in New Zealand.

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Knowledge overview and teaching sequence for Phase 2 (Years 4-6) of the Mathematics and Statistics Learning Area. From 1 January 2026 this content is part of the statement of official policy relating to teaching, learning, and assessment of Mathematics and Statistics in all English medium state and state-integrated schools in New Zealand.

Number

Knowledge

The facts, concepts, principles, and theories to teach

Practices

The skills, strategies, and applications to teach

During Year 4

During Year 5

During Year 6

During Year 4

During Year 5

During Year 6

Number structures

  • Whole numbers can be represented in the base 10 number system, where each digit has a place value 10 times that of the digit on the right.
  • Each digit’s value depends both on its position (e.g. the tens position) and the numeral in the position. Zero is used as a placeholder.
  • The base 10 number system extends to millions (1,000,000).
  • Factors are whole numbers that divide another number exactly.
  • Factor pairs are two whole numbers that multiply together to give another whole number (e.g. 3 and 4 are a factor pair of 12).
  • The base 10 number system extends infinitely in two directions.
  • Reading, writing, comparing, and ordering whole numbers up to 10,000 and representing them using base 10 structure
  • Reading, writing, comparing, and ordering whole numbers up to 1,000,000 and representing them using base 10 structure
  • Finding factor pairs for numbers that result from multiplying any two whole numbers between 1 and 10
  • Reading, writing, comparing, and ordering any whole number and representing them using base 10 structure
  • Finding factor pairs for numbers that result from multiplying any two whole numbers between 1 and 12
  • Rounding can support predicting or estimating the result of a calculation.
  • Rounding is based on identifying the nearest place value or unit (ten, hundred, thousand) for a given number; a number line supports this.
  • Rounding whole numbers to the nearest thousand, hundred, or ten
  • Rounding tenths to the nearest whole number
  • Rounding whole numbers to the nearest hundred thousand, ten thousand, thousand, hundred, or ten
  • Rounding tenths or hundredths to the nearest whole number
  • Rounding whole numbers to the nearest million, hundred thousand, ten thousand, thousand, hundred, or ten
  • Rounding hundredths to the nearest whole number or tenth

  • Square numbers are produced by multiplying a number by itself.
  • Cube numbers are produced by multiplying a number by itself three times (e.g. 4 × 4 × 4).

  • Recognising square and cube numbers and the notation for squared (2) and cubed (3)
  • Memorising the square numbers to 144 and cube numbers to 125

  • Negative numbers are to the left of 0 on a horizontal number line and below 0 on a vertical number line.
  • Negative numbers are represented symbolically with a negative sign (−) and named ‘negative’ along with the numeral (e.g. −4 is named negative four).
  • Zero is neither positive nor negative.
  • Negative numbers arise in a range of situations (e.g. debt, temperature).
  • Counting forwards and backwards in 2s, 3s, 4s, 5s, 6s, 7s, 8s, 9s, 25s and 50s from multiples of the counting unit
  • Counting in 10s, 100s, and 1,000s from any whole number up to 10,000
  • Counting forwards and backwards in 11s and 12s from multiples of the counting unit
  • Counting in 1,000s, 10,000s, and 100,000s from any whole number up to 100,000
  • Counting backwards through 0 to include negative whole numbers
  • Counting forwards and backwards with positive whole numbers, including working with negative numbers (e.g. starting at −6 and counting backwards in 2s)

Operations

  • In expressions that have more than one operation, the order of operations is important; operations are done as follows:
    1. operations grouped inside brackets
    2. exponents such as squaring
    3. multiplication and division, from left to right
    4. addition and subtraction, from left to right.

  • Calculating expressions using the order of operations
  • Addition and subtraction can be carried out mentally, using known facts, place value and partitioning, or column methods.
  • Standard written algorithms (e.g. column addition, column subtraction) rely on place value, regrouping, and renaming.
  • Adding and subtracting up to four-digit numbers
  • Adding and subtracting increasingly large whole numbers
  • Adding and subtracting any whole numbers
  • Multiplication can be represented as repeated addition, scaling, or arrays, and larger numbers can be multiplied using an area model or column multiplication.
  • Division may result in a whole number quotient or a quotient with a remainder, represented as a whole number.
  • Division can be represented as grouping, sharing, or an area model and larger numbers can be divided using a standard written algorithm, where appropriate.
  • Standard written algorithms for multiplication and division rely on place value, regrouping, and renaming.
  • Remainders from division can be represented as whole numbers, fractions, or decimals, depending on the context.
  • Memorising multiplication and corresponding division facts for 2s to 10s
  • Using place value and known and derived facts to multiply and divide mentally, including multiplying by 0 and 1 and dividing by 1
  • Multiplying two-digit and three-digit numbers by a one-digit number
  • Dividing up to a three-digit whole number by a one-digit divisor, with no remainder (e.g. 65 ÷ 5)
  • Memorising multiplication and corresponding division facts for 2s to 12s
  • Applying mental strategies, number facts, derived facts, factor pairs, and multiples to multiply and divide increasingly large numbers
  • Multiplying three-digit and four-digit numbers by a one-digit number and multiplying two two-digit numbers
  • Dividing up to four-digit whole numbers by a one-digit divisor, with a remainder (e.g. 278 ÷ 4 = 69 remainder 2)
  • Multiplying any whole number by a two-digit number (e.g. 542 × 12)
  • Dividing up to five-digit whole numbers by a one-digit divisor, with a remainder 
  • (e.g. 1283 ÷ 5 = 256, remainder 3)
  • Connecting finding unit fractions of whole numbers to division (with remainders) (e.g. 16 of 31 is equivalent to 31 ÷ 6 = 516 )
  • Representing remainders from division as whole numbers, fractions, or rounded decimals, as appropriate to the context

Rational numbers

  • The base 10 number system continues past the ones column, to the right, to create decimals such as tenths.
  • Decimals are fractions that have powers of 10 as their denominators, and they can be written as numbers using a decimal point.
  • A decimal point marks the column immediately to the right of the ones column as the tenths column.
  • Tenths can be created by dividing whole numbers by 10 and can be expressed as fractions or decimals.
  • Improper fractions and mixed numbers are different representations of the same quantity.
  • Hundredths can be created by dividing whole numbers by 100 and can be expressed as fractions or decimals.
  • Equivalent fractions can be generated using common factors.
  • Percentages are decimal fractions with denominators of 100; they are represented using the percent (%) symbol.
  • Thousandths can be created by dividing whole numbers by 1,000 and can be expressed as fractions or decimals.
  • Equivalent fractions can be generated and simplified using common factors.
  • Percentages can be used to compare quantities to a value or whole.
  • Reading, writing, and representing tenths as fractions and decimals
  • Comparing and ordering tenths as fractions and decimals
  • Memorising and using the decimal equivalent of 12 and fractions with denominators of 10
  • Dividing one- and two-digit whole numbers by 10 to make decimals and identify tenths
  • Multiplying decimal tenths by 10 
  • Comparing and ordering fractions with the same numerator or same denominator
  • Relating fractions, improper fractions, and mixed numbers to their position on a number line
  • Identifying when two fractions are equivalent, using representations
  • Reading, writing, and representing tenths and hundredths as fractions and decimals
  • Comparing tenths and hundredths as fractions or decimals
  • Comparing and ordering numbers with up to two decimal places (e.g. 0.12 < 0.2, 3.55 < 3.84)
  • Memorising and using decimal equivalents of 12, 14, and 34 and fractions with denominators or 10 or 100
  • Converting common percentages (10%, 25%, 50%) to fractions and decimals
  • Dividing one-, and two-digit whole numbers by 10 or 100 to make decimals and identify tenths and hundredths places
  • Multiplying numbers with up to two decimal places by 10 and 100
  • Comparing fractions where one denominator is a multiple of the other
  • Recognising families of equivalent fractions
  • Recognising equivalent mixed numbers and improper fractions
  • Reading, writing, and representing tenths, hundredths, and thousandths as fractions and decimals
  • Comparing and ordering numbers with up to three decimal places
  • Memorising decimal and percentage equivalents of common fractions (12, 14, 34, 15, 25, 35, 45) including fractions with denominators that are 10 or 100
  • Converting decimal tenths and hundredths to fractions and percentages
    (e.g. 0.31 = 31100 = 31%)
  • Multiplying and dividing numbers by 10, 100, or 1,000 to make decimals and whole numbers (e.g. 1.3 × 10 = 13) and to identify tenths, hundredths, and thousandths places
  • Finding equivalent fractions
  • Comparing and ordering fractions where at least one denominator is a common multiple of all the others
  • Converting between mixed numbers and improper fractions
  • Addition and subtraction of fractions with the same denominator follow the same principles as whole numbers and can result in improper fractions or whole numbers.
  • Fractions should have the same denominator before using them in addition or subtraction.
  • Adding and subtracting fractions with the same denominators, including beyond a whole 
  • (e.g. 38 + 38 + 38 = 98 = 118)
  • Adding and subtracting decimals to one decimal place (e.g. 1.3 + 0.2 = 1.5)
  • Adding and subtracting fractions with the same denominator or when one denominator is a multiple of the other, including improper fractions (e.g. 23 + 19 = 79)
  • Adding and subtracting decimals to two decimal places (e.g. 1.31 + 0.22 = 1.53)
  • Adding and subtracting fractions and mixed numbers when one denominator is a multiple of the other
  • Adding and subtracting decimals to three decimal places
  • Scaling changes quantities proportionally, using multiplication and division.
  • Multiplication, division, fractions, decimals, and percentages can be used to solve problems involving relative quantities and measures.
  • Using known multiplication and division facts to scale a quantity (e.g. to double or halve a recipe)
  • Finding a unit fraction of a whole number, using multiplication and division facts and where the answer is a whole number (e.g. 13 of 300)
  • Finding the whole set or amount when given a unit fraction, using multiplication and division facts (e.g. 14 of a set is 7, what is the whole set?)
  • Finding a non-unit fraction of a whole number, using multiplication and division facts and where the answer is a whole number (e.g. 23 of 24)
  • Finding a whole set from a fractional part of the set (e.g. if 8 is 25 of a set, what is the whole set?)
  • Finding common percentages (10%, 25%, 50%) of whole numbers
  • Finding the whole (100%) when given 25% or 50%
  • Finding a non-unit fraction of a whole number, using multiplication and division facts and where the answer is a whole number (e.g. 23 of 240)
  • Finding a whole set or amount when given a non-unit fraction, using multiplication and division facts (e.g. 34 of the set is 90, what is the whole set?)
  • Finding common percentages (1%, 10%, 20%, 25%, 50%, 75%) of whole numbers
  • Finding the whole (100%) when given a percentage (e.g. 75% is 24)
  • Reasoning proportionally with fractions, decimals, and percentages to compare two quantities and determine missing values

Financial mathematics

  • New Zealand currency is a decimal system of dollars made up of 100 cents.
  • Money uses our decimal place-value system to two decimal places.
  • Calculating the total cost of several items costing whole-dollar amounts and with different prices, or of multiples of the same item, including giving change
  • Representing amounts of currency using different combinations of denominations (e.g. making $5 and 80 cents in multiple ways using play money)
  • Calculating the total cost of items costing dollars and cents and the change from the nearest ten dollars
  • Representing currency values of mixed dollars and cents using decimal notation
  • Rounding money amounts to the nearest dollar
  • Calculating 10%, 25%, and 50% of whole dollar amounts (e.g. 50% of $280)
  • Investigating questions involving purchases (e.g. ensuring there’s enough money)

Algebra

Knowledge

The facts, concepts, principles, and theories to teach

Practices

The skills, strategies, and applications to teach

During Year 4

During Year 5

During Year 6

During Year 4

During Year 5

During Year 6

Equations and relationships

  • Numbers can be compared using “greater than” (>), “less than” (<), and equals (=).
  • Applying the same operation to both sides of a number sentence preserves the balance.
  • The relative size of expressions involving numbers can be communicated using “greater than” (>), “less than” (<), and equals (=).
  • Inequalities can also include 'or equal to' (≤, ≥) to show a relationship that allows for the possibility of equality.
  • Checking the truth of number sentences and completing open number sentences involving addition and subtraction (e.g. 8205 − 4721 = 3484, true or false?; 4200- __ = 4001)
  • Checking the truth of number sentences and completing open number sentences involving multiplication and division (e.g. 11 × 7 = 78, true or false?; __ ÷ 10 = 12).
  • Completing number sentences that involve addition and subtraction by using equality (=) and inequality (<, >) symbols
    (e.g. 2,456 + 203,938 ⬚ 3,456 + 231,930;
    2,456 × 2 ⬚ 1,228 × 4)
  • Checking the truth of number sentences and completing open number sentences (e.g. 999,999 − __ = 899,999)
  • Developing a rule for a growing pattern in words and making conjectures about further elements in the pattern 
  • Checking the truth of and completing open number sentences that involve all four operations and that include the use of inequalities, respecting the order of operations (e.g.
    8 × 7 ≤ 8 × 5 + 42, true or false?)
  • Growing patterns can increase or decrease by the addition or subtraction of a constant (arithmetically) or multiplication or division by a constant (geometrically).
  • Tables provide a way of organising the positions and elements of a pattern to reveal relationships or rules.
  • A coordinate plane is formed when two perpendicular number lines intersect at (0, 0); usually the coordinate plane consists of a horizontal x-axis and a vertical y-axis.
  • Coordinates are represented as (x,y), where the x-value represents horizontal movement and the y-value represents vertical movement. Plotting points on a coordinate plane can help to visualise numeric patterns.
  • Recognising, continuing, creating, and describing growing patterns (including numerical and non-numerical patterns) that change by adding, subtracting, or multiplying by a constant whole number 
    (e.g. 5, 7, 9, 11, ... 3, 6, 12, 24, ...)
  • Recognising, continuing, creating, and describing growing patterns that change by a constant amount 
    (e.g. 3, 4.5, 6, 7.5 ...)
  • Developing a rule for a growing pattern in words and making conjectures about further elements in the pattern
  • Locating coordinate points on a coordinate plane, including points found on the x- or y-axis
  • Generating a table of values from a rule for a growing pattern and plotting these points on a coordinate plane

Measurement

Knowledge

The facts, concepts, principles, and theories to teach

Practices

The skills, strategies, and applications to teach

During Year 4

During Year 5

During Year 6

During Year 4

During Year 5

During Year 6

Measuring

  • Different measurement tools and scales use different-sized units; the unit must be recorded with the measurement amount.
  • Measurements can be approximated by referencing previously measured benchmark lengths, volumes, or areas.
  • Using familiar objects (e.g. body parts) and experiences (e.g. time taken to travel to school, the temperature outside) to create estimation benchmarks
  • Using the appropriate tool for measuring length, mass (weight), and capacity in mixed units (e.g. 1 m and 23 cm, 10 kg and 3 g, 2 L and 500 mL)
  • Measuring temperature in degrees Celsius
  • Accurately measuring length with a ruler, mass (weight) with scales, capacity with measuring jugs, temperature with a thermometer, and duration with a timer, using appropriate metric or time-based units or a combination of units (e.g. 2 hours and 30 minutes)

  • Estimating (using benchmarks) length, mass (weight), capacity, temperature, and duration, using appropriate metric or time-based units or a combination of units

  • Measurements can be communicated using mixed or decimal units.
  • There are 1000 millimetres in a metre, 10 millimetres in a centimetre, 100 centimetres in a metre, and 1000 metres in a kilometre.
  • Prefixes are added to base metric units to signify larger or smaller quantities. The prefix:
    • ‘milli–’ (m) signifies a unit one thousand times smaller than the base unit
    • ‘centi–’ (c) signifies a unit one hundred times smaller than the base unit
    • ‘kilo–’ (k) signifies a unit one thousand times larger than the base unit.
  • Converting between metric units can involve multiplying and dividing by 10, 100, or 1000.

  • Converting metric units of length (m and cm)
  • Converting metric units of length (m and cm), mass (g and kg), and capacity (L and mL), including combining mixed units to produce units with up to 2 decimal places (e.g. 10 kg and 500 g = 10.5 kg)
  • Volume is a measure of regions in three-dimensional space.
  • The areas of rectangles (including squares) can be calculated by multiplication of side lengths.
  • The area of a right-angled triangle is equal to half the area of a rectangle with the same base and height.
  • The volumes of rectangular prisms can be calculated by multiplication of side lengths.
  • Measuring the perimeter of polygons using metric units (mm, cm, and m)
  • Measuring the areas of irregular shapes covered with squares and half squares
  • Calculating the areas of rectangular figures (including squares) using multiplication of side lengths
  • Measuring the volumes of rectangular prisms (cuboids) by filling them with identical 3D blocks
  • Approximating the areas of irregular shapes covered with squares, half squares, and partial squares
  • Calculating the areas of rectangles (including squares) using multiplication of side lengths
  • Measuring the volumes of rectangular prisms (cuboids) filled with centicubes by determining the number of cubes in each layer and then multiplying by the number of total layers
  • Calculating the perimeters of regular polygons and other 2D shapes with straight sides
  • Recognising that shapes with the same area can have different perimeters, and vice versa
  • Calculating, estimating, and comparing the volumes of cubes and rectangular prisms using standard units, including cubic centimetres (cm3) and cubic metres (m3)
  • Visualising, estimating, and calculating (using multiplication) the areas of rectangles and right-angled triangles (in cm2 and m2) and the volumes of rectangular prisms (in cm3)
  • Angles are a measure of turn and can be measured using the unit of degrees; a full turn is 360 degrees, a half turn is 180 degrees, and a quarter turn is 90 degrees.
  • Rectangles and squares have four right angles.
  • Angle classification can aid the estimation of angle size.
  • Angles are classified with reference to the benchmark angles of 90°, 180°, and 360°.
    • Acute angles are less than 90°.
    • Right angles are exactly 90°.
    • Obtuse angles are more than 90° and less than 180°.
    • Reflex angles are more than 180° and less than 360°.
  • Angles at a point sum to 360°.
  • Angles on a straight line sum to 180°.
  • Vertically opposite angles are equal.
  • Estimating the size of angles by comparing them to 90, 180, and 360 degrees
  • Describing and classifying angles and turns using the terms acute, right, obtuse, straight, and reflex
  • Classifying and constructing angles up to 180°, using a protractor
  • Classifying, measuring, and constructing angles up to 360°, using a protractor
  • Identifying and describing angles at a point, angles on a straight line, and vertically opposite angles, using angle notation
  • Reasoning about and finding unknown angles in situations involving angles at a point, angles on a straight line, and vertically opposite angles
  • A point in time is typically measured in hours and minutes past midnight.
  • Clocks relate seconds to minutes and minutes to hours according to a system based on 60.
  • Time and duration arise in a range of situations including solar calendars (e.g. Roman, Gregorian) and lunar calendars (e.g. maramataka Māori, Chinese).
  • Timetables can be used to record the time and duration of events.
  • Telling the time on analogue and digital clocks to the nearest minute
  • Measuring duration in hours, minutes, and seconds, including mixed time units (e.g. 1h and 42mins, 3mins and 21s)
  • Finding equivalent durations of time using different units (e.g. 3 weeks is 21 days; 90 seconds = 1.5 minutes; 48 hours = 2 days)
  • Telling the time on analogue and digital clocks
  • Finding the duration of periods of time involving a.m. and p.m. notation and 24-hour time
  • Converting between units of time (h, min, s)
  • Measuring duration in both 12- and 24-hour time systems
  • Finding elapsed time in minutes across an hour (e.g. the difference between 2:53 pm and 3:28 pm)
  • Using and interpreting timetables to calculate the duration of events (e.g. bus and train schedules)

Geometry

Knowledge

The facts, concepts, principles, and theories to teach

Practices

The skills, strategies, and applications to teach

During Year 4

During Year 5

During Year 6

During Year 4

During Year 5

During Year 6

Shapes

  • A regular polygon is a two-dimensional shape with all sides of equal length and all interior angles of equal measure.
  • Circles have an infinite number of lines of symmetry.
  • Parallel lines are always the same distance apart and never meet.
  • Perpendicular lines intersect at right angles (90°).
  • A prism is a 3D shape with two identical, parallel ends and flat faces.
  • Quadrilaterals can be categorised into one or more of the following categories: 
    • a trapezium, which has one pair of parallel sides
    • a parallelogram, which has two pairs of parallel sides
    • a kite, which has two pairs of equal-length adjacent sides
    • a rectangle, which has four right angles
    • a rhombus, which has four equal-length sides
    • a square, which has four right-angles and four equal-length sides.
  • The order of rotational symmetry for a given shape is the number of times it appears in an identical orientation when completing a full turn (360°).
  • The order of rotational symmetry for a circle is infinite.
  • Identifying, classifying, and describing the attributes of regular and irregular polygons of up to 12 sides, using edges, vertices, and angles
  • Identifying the number of lines of symmetry in 2D shapes
  • Identifying, classifying, and describing the attributes of prisms, using cross sections, faces, edges, and vertices
  • Identifying parallel and perpendicular lines, including those forming the sides of polygons 
  • Identifying, classifying, and explaining similarities and differences between 2D shapes (including different types of triangles and quadrilaterals) and between prisms and pyramids
  • Identifying and describing the interior angles of triangles and quadrilaterals
  • Identifying shapes with rotational symmetry and determining their order of rotational symmetry

Spatial reasoning

  • Shapes may appear different when viewed from a different perspective.
  • A net is a 2D representation of the surfaces of a 3D unfolded shape.
  • A tessellation is a pattern made from a repeated shape or combination of shapes that can be rotated or reflected to fit together with no gaps or overlaps.
  • Visualising 3D shapes and connecting them with 2D diagrams, verbal descriptions, and the same shapes drawn from different perspectives
  • Connecting 3D shapes with nets
  • Visualising, creating, and describing 2D geometric patterns and tessellations using rotation, reflection, and translation, and identifying the properties of the shapes that do not change
  • A reflection is when a shape is flipped over a line, creating a mirror image.
  • A translation is when a shape is slid from one place to another without being turned.
  • A rotation is when a shape is turned around a fixed point.
  • Performing one-step transformations (reflections, translations, rotations) on 2D shapes
  • Describing the transformations performed (reflections, translations, rotations) on 2D shapes
  • Predicting the results of two-step transformations (reflections, translations, rotations) on 2D shapes

Pathways

  • An alphanumeric grid reference is a system that divides a map into labelled rows (letters) and columns (numbers), so that each square can be identified by combining a letter and a number (e.g. A1, B2).
  • Use alphanumeric and general grid references to identify regions and plot positions on a grid map
  • Interpreting and creating grid maps to plot positions and pathways, using grid references and directional language, including the four main compass points
  • Interpreting and creating grid references and simple scales on maps, using directional language including the four main compass points, turn (in degrees), and distance (in m, km) to locate and describe positions and pathways

Statistics

Knowledge

The facts, concepts, principles, and theories to teach

Practices

The skills, strategies, and applications to teach

During Year 4

During Year 5

During Year 6

During Year 4

During Year 5

During Year 6

Developing knowledge from data

  • A variable is an attribute or measurement of the people or objects being studied:
    • categorical variables classify objects or individuals into groups
    • discrete numerical variables are counted
    • continuous numerical variables are measured.
  • Measurements for continuous numerical data need to have the place value for rounding specified (e.g. to the nearest centimetre).
  • Bivariate data is data in a set that has two variables for each subject (e.g. dislikes and gender for each student).
  • Bivariate data includes time-series data with two numerical values, one time-based.
  • The answers to a statistical investigative question will vary for different subjects.
  • The mean (average) measures the centre of numerical data. The mean is the sum of all the values divided by the total number of values.
  • The range measures the spread of numerical data. The range is the difference between the highest and lowest values.
  • Collecting numerical data, and, if needed, rounding to an appropriate unit or part of a unit, based on the context (e.g. How many skips can we do in 30 seconds? How long does it take us to run 1000 m?)
  • Collecting continuous numerical data by taking measurements, and then applying specified rounding rules
  • Collecting bivariate data with two categorical variables (e.g. what students in our class do at lunch time, and their gender)
  • Collecting time-series data (e.g. how the mass of a kilogram of carrots varies over 5 days)
  • Calculating the mean for numerical data
  • Calculating the range for numerical data

Visualisation of data

  • Data visualisations are representations of all available values for a variable showing the frequency for each value.
  • Data visualisations show patterns, trends, and variations.
  • Numerical data can be visualised with dot plots or bar graphs.
  • A good data visualisation includes, where appropriate:
    • a title that gives the purpose of the visualisation
    • variable(s) (e.g. labelled on the axis)
    • the group the data is from 
    • units for a numerical variable
    • values or categories
    • frequency, with the scale starting at 0.
  • Continuous numerical data can be organised in a table by grouping data into specific ranges of values.
  • Paired categorical data can be visualised with a clustered bar graph; one variable is represented on the horizontal axis, the other variable is shown by coloured bars clustered side-by-side, and the colours are explained in a key.
  • Time-series data can be visualised with a time-series or line graph formed on a coordinate plane, with the x-axis representing time and the y-axis the second variable.
  • Creating dot-plot or bar-graph data visualisations
  • Creating tables for continuous numerical data, using groupings (e.g. 0–0.99, 1–1.99, 2–2.99)
  • Creating clustered bar graphs for paired categorical data
  • Creating time-series graphs
  • Choosing and creating an appropriate data visualisation for a given set of data

Interpretation of data

  • Interpreting a data visualisation includes describing its variables and their units, the context for the data, and the visualisation’s key features:
    • its shape (e.g. the number of peaks)
    • its middle group(s) (where the middle of the data lies)
    • its spread (how spread the data is from the minimum (lowest) value to the maximum (highest) value).
  • Answering questions about the frequency of a particular value in dot plots
  • Answering questions about individual values in a dot plot, while referring to the context 
  • Interpreting data visualisations
  • Distinguishing between when to use a particular value or the frequency for a given value when answering questions about dot plots (e.g. How many pets does the person with the most pets have? What’s the most common number of pets that anyone has?)
  • Answering questions about the frequency of particular values or groups of values from a table for continuous numerical data
  • Answering questions about bivariate data in which a specific category in one variable appears more frequently than a specific category in another variable
  • Interpreting data visualisations
  • Identifying whether a time-series graph shows a trend
  • Calculating an average and a range for continuous numerical data
  • Interpreting data visualisations, including those from contemporary media

Probability

Knowledge

The facts, concepts, principles, and theories to teach

Practices

The skills, strategies, and applications to teach

During Year 4

During Year 5

During Year 6

During Year 4

During Year 5

During Year 6

Experimental probability

  • Situations that involve chance, uncertainty, and randomness are called chance-based situations. Probability can be used to describe such situations.
  • A trial is a single run of a chance-based situation that results in one of a set of possible outcomes.
  • The possible outcomes for a chance-based situation can be arranged into events.
  • The probability of an outcome is the chance of it occurring.
  • Probabilities are associated with values between 0 and 1, where:
    • 0 is impossible
    • between 0 and 0.5 or 12 ranges from very unlikely to unlikely
    • 0.5 or 12 is equally likely
    • between 0.5 or 12 and 1 range from likely to very likely
    • 1 is certain.
  • Likelihood can be visualised using a number line from 0 to 1.
  • The sample space is the set of all possible outcomes of an experiment.
  • The probability of an event, if events are believed to be equally likely, is the number of ways the event can happen divided by the total number of possible outcomes.
  • The sum of the probabilities of all outcomes is equal to 1.

  • Conducting repeated chance experiments or games, identifying the outcomes, and describing differences between them using likelihood vocabulary
  • Identifying the likelihood of an everyday event as being impossible, unlikely, even-chance, likely, or certain (e.g. the event ‘the sun will rise tomorrow’ is certain)
  • Placing everyday events on a number line according to their likelihood (e.g. placing the event ‘you will eat something later today’ between 12 and 1 as ‘likely’ or ‘very likely’)
  • Listing the sample space of an event (e.g. the sample space for rolling a die is 1, 2, 3, 4, 5, 6)
  • Calculating the probabilities of individual outcomes
  • Calculating probabilities using a spinner, where each event is a fraction or combination of fractions on the spinner
  • Answering questions about the probability of combinations of outcomes, including checking that the sum of all the probabilities is 1

The language of Mathematics and Statistics for Years 4–6

Year 4

Students will be taught the following new words:

Year 5

Students will be taught the following new words:

Year 6

Students will be taught the following new words:

Number

  • approximate
  • convert
  • decimal
  • decimal place
  • decimal point
  • infinite
  • inverse operation
  • improper fraction
  • mixed number
  • multiple
  • rename
  • scale
  • simplest form
  • tenth.
  • change
  • divisor, dividend, quotient, remainder
  • factor
  • hundredth
  • multiple
  • negative, positive
  • non-unit fraction
  • percentage
  • product
  • proportion
  • remainder.
  • brackets
  • efficient
  • simplest form
  • square number, cube number
  • systematically
  • thousandth.

Algebra

  • conjecture
  • equation
  • relationship.
  • corresponding element
  • equality.
  • constant (amount of change)
  • coordinate plane, XY graph, x-axis, y-axis
  • inequality
  • ordered pairs.

Measurement

  • angle
  • benchmark
  • centi–, kilo–
  • degree (of angle)
  • degrees Celsius
  • kilogram
  • irregular
  • minutes past, minutes to
  • right angle
  • temperature.
  • attribute
  • deci–, milli–
  • kilometre, millimetre
  • acute angle, obtuse, reflex, right, or straight angle
  • timetable.
  • cubic centimetre (cm3), cubic metre (m3)
  • protractor
  • square centimetre (cm2), square metre (m2).

Geometry

  • diagonal, horizontal, vertical
  • grid reference
  • parallel line
  • perspective
  • quadrilateral
  • rotation.
  • transformation.
  • cross section
  • net
  • perpendicular line
  • prism.
  • angles at a point, on a straight line, vertically opposite angles
  • interior angle
  • kite, parallelogram, rhombus, trapezium
  • map scale
  • right-angled triangle
  • rotational symmetry
  • tessellation.

Statistics

  • discrete numerical, continuous numerical
  • interpreting
  • spread
  • trends
  • variation.
  • bivariate data
  • paired categorical data
  • clustered bar graph.
  • mean
  • range
  • time-series data.

Probability

  • chance, uncertainty
  • chance-based investigation
  • equally likely outcome
  • evaluate
  • event.
  • experiment 
  • impossible, unlikely, evenly likely, likely, certain
  • outcome
  • sample space.

Word or phrase

Description

Abstraction

The process of identifying and extracting the fundamental structures, patterns, or properties of a mathematical or statistical concept, detaching it from its original context to create a more general idea.

Additive identity

Zero will not change the value when added to a number. For example, 16 + 0 = 16.

Algebraic expression

A single mathematical expression that can be a number or a variable that may or may not have exponents, or combinations of these that is written as products or quotients. Examples include 8, x2, 8x2, 8x2, or 32a7mbc4.

Algorithm

A set of step-by-step instructions to perform a computation.

Arithmetically (growing pattern)

A description of a pattern that grows when each term increases or decreases by adding or subtracting a constant value.         

Associative property

A property of operation where three or more numbers can be added or multiplied in any grouping without changing the result. For example, (4 + 3) + 7 = 4 + (3 + 7) because 7 + 7 = 4 + 10, and (4 × 3) × 5 = 4 × (3 × 5).

Attribute

A geometric characteristic or feature of an object or common feature of a group of objects — such as size, shape, colour, number of sides.

Base ten

Our number value system with ten digit symbols (0-9); the place value of a digit in a number depends on its position; as we move to the left, each column is worth ten times more, with zero used as a placeholder; to the right, the system continues past the ones’ column, to create decimals (tenths, hundredths, thousandths); the decimal point marks the column immediately to the right as the tenths column.    

Benchmarks

A reference point that we can use for comparison or estimation. For example, “My finger is about one centimetre wide.”

Bivariate data

Bivariate data is data in a set that has two variables for each subject.

Categorical variables

A variable that classifies objects or individuals into groups or categories. For example, hair colour, breed of dog.

Chance

The likelihood that an outcome will occur.

Claim

A statement of interpretation drawn from mathematical or statistical data.

Coefficient

In an algebraic term, the coefficient is the number that multiplies the variable. For example, in the term 3y, 3 is the coefficient.

Commutative property

A property of operations where numbers can be added or multiplied in any order without changing the result. For example, 5 + 6 = 6 + 5 or 7 × 8 = 8 × 7.

Compose, decompose, recompose

Compose is to make a shape using other shapes. Decompose is to break a shape into other shapes. Recompose is to form the broken pieces of a shape into its original shape.

Conditional probabilities

The possibility of an event or outcome happening, based on the existence of a previous event or outcome.

Conjecture

A mathematical or statistical statement whose truth or otherwise is yet to be determined through analysis or computation.

Constant

A fixed value or a specific unchanging number in an equation, function, or expression.

Data

A collection of facts, numbers, or information; the individual values of which are often the results of an experiment or observations.

Data collection methods

Questions asked to get the data; carefully posed to ensure that the data will help to answer the intended investigative question.

Data visualisations

A graphical, tabular, or pictorial representation of information or data.

Discrete materials

Separate objects that can be counted and grouped. For example, counters or ice block sticks.

Discrete numerical variables

Variables that can be counted and have a limited range of possibilities. For example, number of students in each team or the result of rolling a die.

Distribution

In mathematics, distribution describes spreading terms out equally across an expression; in statistics, distribution describes how data values are spread across the range of values collected.

Element (in a repeating pattern)

In a repeating pattern, an element is the repeating core.
In a growing pattern, an element is a section of the pattern. For example, in the Fibonacci sequence 1, 1, 2, 3, 5, 8, the next element is the sum of the previous two elements (5 + 8 = 13).

Equation

A number statement that contains an equal sign. The expressions on either side of the equal sign have the same value (are equal).

Equivalent fractions

Fractions that represent the same value or number. For example, 12, 24, 36, and 48 are equivalent fractions because they represent the same number.

Estimate

A rough judgement of quantity, value, or number. In statistics, an assessment of the value of an existing, but unknown, quantity. In probability, an estimate is the probability that results from the outcome of an experiment

Event

One or more outcomes from a probability activity, situation, or experiment.

Evidence

Information, findings, data that support (prove) a statement or argument.

Expression

Two or more terms involving numbers and/or variables connected by operations. Expressions do not include an equal or inequality sign.

Function

The expression or equation which describes the relationship between two variables, where every x value has a unique y value. This can be written using mathematical notation or shown as a graph in the XY plane.

Geometrically

A description of a pattern that grows when each term increases or decreases by multiplying or dividing a constant value.  

Group of interest

Who the data is collected from in a statistics investigation.

Growing pattern

A pattern where there is a constant increase or decrease between each term. For example, 5, 10, 15, 20.

Inequality

A mathematical statement in which one number or expression is greater or less than another.

Inference

Making a conclusion based on evidence and reasoning.

Informal unit

A non-standard unit used to measure. For example, blocks, pens, fingers. The informal units used should all be the same size.

Inverse operations

The opposite operation, so addition is inverse to subtraction, and multiplication is inverse to division. They are useful to check calculations. For example, to check 4 × 5 = 20, we can see if 20 ÷ 5 = 4.

Investigative question

A question that guides inquiry in an investigative study.

Irrational number

A real number that cannot be expressed as a ratio of two integers. Examples are π and 4.

Justify

Use previously accepted statements and mathematical reasoning, evidence, or proof to explain statements about a conjecture.

Number sentence

An equation or inequality expressed using numbers and mathematical symbols. For example, 10 + 10 = 3 + 7 + 5 + 5.

Ordinal

The numerical position of the element in the sequence. For example, first, second, third, and so on.

Orientation

The angle at which an object is positioned.

Outcome

A possible result of a trial of a probability activity or a situation involving an element of chance.

Population

Group of individuals, items, or data used for an investigative study.

Primary data

Data collected first-hand for a specific purpose. For example, a survey, experiment, or interview. (See also Secondary data).

Probability experiment

A test that can be carried out multiple times in the same way (trials). The outcome of each trial is recorded.

Quantifying

Expressing a quantity using numbers.

Question

  • Investigative
  • Interrogative
  • Survey
  • Data Collection
  • Analysis (Analytical Question)

Rational number

A real number that can be expressed as a ratio of two integers. This includes integers, decimals, and fractions.

Rationalise

The process of eliminating roots or imaginary numbers from the denominator of a fraction.

Reasoning

Analysing a situation and using mathematical and statistical methods to arrive at a finding or conclusion.

Reciprocal

The inverse of a number or function, also known as the multiplicative inverse, for example, the reciprocal of 3x is x3.

Relative frequency

The number of times an event occurs divided by the total number of possible outcomes.

Repeating pattern

A pattern containing a 'unit of repeat'. For example, red, green, blue, red, green, blue.

Secondary data

Data collected by someone else, or a process, and/or obtained from another source. For example, online, books, other researchers. (See also Primary data).

Similarity

This is used to describe figures that have the same features, but different sizes. For example, two triangles both having angles of 40°, 60° and 80° but different side lengths.

Subitise

Instantly recognise the number of items in an arrangement without counting.

Tangible and intangible

Tangible is an object that can be touched. For example, a group of blocks. Intangible is a quality or measurement that cannot be touched. For example, colour or length.

Term (in a pattern)

One of the numbers in a pattern or sequence. For example, for 2, 4, 6, 8, the second term is 4.

Theoretical probability

A calculation of how likely an event is to occur in a situation involving chance.

Uncertainty

In probability, when the chance of an event occurring is unknown.

Unit of repeat

The part of a repeating pattern that repeats. The part is made up of several elements.

Variables (statistics and algebra)

A property or quantity that can take on different values. In statistics, a variable represents characteristics that may vary among individuals or over time. In algebra, a variable typically represents an unknown value or a quantity that can change within a given context.

Variation

The differences seen in the values of a property for different individuals or at different times.

Visualisation

The process of creating a mental or visual representation of data, concepts, or ideas. It can involve mentally imagining or manipulating information or visually representing data.

Links to mathematics and statistics supports and resources:

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