About this resource
This page provides the draft Years 7–8 Technology Learning Area. This is now available for wider feedback and familiarisation. The current Technology curriculum remains in effect until 1 January 2028 and can be found here The New Zealand Curriculum – Technology.
The following examples illustrate the materials, tools, equipment, and experiences that support safe, evidence-based, and increasingly specialised making in Years 7 and 8. Appropriate use of a range of materials, tools, and equipment will ensure students can access all relevant knowledge and practices within the teaching sequence.
Indicative Materials, Tools, and Equipment | Indicative Examples |
|---|---|
Materials and ingredients Engineered and composite materials: plywood, acrylic, PLA filament Smart materials: thermochromic sheets, conductive thread Recycled and biodegradable materials for sustainability projects Textiles: technical fabrics, felt, yarn Electronic components: resistors, LEDs, sensors, microcontrollers Food ingredients for functional food outcomes: whole grains, plant-based proteins. Tools Precision cutting tools: craft knives, safety cutters Hot glue guns and low-temp glue applicators Hammers, nails, and small saws for light timber work Hand drills and powered screwdrivers for assembly Threading and fastening tools: needles, rivet setters, snap fasteners Digital measuring tools: callipers Soldering irons for electronic assembly Computer-aided design (CAD) and computer-aided manufacturing (CAM) interfaces (e.g. laser cutter, 3D printer setup). Equipment Safety gear: goggles, gloves, aprons Component storage trays and anti-static mats Digital devices for design and coding — laptops, tablets Breadboards and electronic component kits, microcontrollers Food-safe preparation equipment: thermometers, digital scales. | Design for users, purpose, and sustainability: create packaging with CAD/CAM; refine snack bars to reduce waste. Select and work with materials responsibly: test bioplastics against 3D printed plastics; apply sustainability principles. Plan and refine systems using feedback: use wiring diagrams and feedback loops to improve performance. Integrate mechanical and electronic components safely: build light-activated circuits; apply safety checks. Create digital solutions using algorithms and data: develop dashboards; build microcontroller tools like soil sensors. Simple programming of microcontrollers for interactive outcomes. Evaluate digital content for bias and accessibility: create fact-checking tools with alt text and metadata. Use protocols and modelling tools to justify choices: run functional modelling trials; explain design decisions. |
Design and Innovation
KnowledgeThe facts, concepts, principles, and theories to teach. | PracticesThe skills, strategies, and applications to teach. | ||||
|---|---|---|---|---|---|
During Year 7 | During Year 8 | During Year 7 | During Year 8 | ||
Design thinking
Spatial and product design
| Design thinking
Spatial and product design
| Developing outcomes
Spatial and product design
| Developing outcomes
Spatial and product design
| ||
Materials and Ingredients
KnowledgeThe facts, concepts, principles, and theories to teach. | PracticesThe skills, strategies, and applications to teach. | ||||
|---|---|---|---|---|---|
During Year 7 | During Year 8 | During Year 7 | During Year 8 | ||
Fit-for-purpose
Materials technology
Food and processing technology
Biotechnology
| Fit-for-purpose
Materials technology
Food and processing technology
Biotechnology
| Fit-for-purpose
Materials technology
Food and processing technology
Biotechnology
| Fit-for-purpose
Materials technology
Food and processing technology
Biotechnology
| ||
Systems and Control
KnowledgeThe facts, concepts, principles, and theories to teach. | PracticesThe skills, strategies, and applications to teach. | ||||
|---|---|---|---|---|---|
During Year 7 | During Year 8 | During Year 7 | During Year 8 | ||
Systems thinking
Physical systems
| Systems thinking
Physical systems
| Systems thinking
Physical systems
| Systems thinking
Physical systems
| ||
Digital Technologies
KnowledgeThe facts, concepts, principles, and theories to teach. | PracticesThe skills, strategies, and applications to teach. | ||||
|---|---|---|---|---|---|
During Year 7 | During Year 8 | During Year 7 | During Year 8 | ||
Computational thinking
Digital technologies
Futures literacies
| Computational thinking
Digital technologies
Futures literacies
| Programming
Digital technologies
Futures literacies
| Programming
Digital technologies
Futures literacies
| ||
Links to Technology supports and resources:
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