About this resource
This page provides the draft Years 0–3 Technology Learning Area. This is now available for wider feedback and familiarisation. The current Technology curriculum remains in effect until 1 January 2028 and can be found here The New Zealand Curriculum – Technology.
The following examples illustrate the materials, tools, equipment, and experiences that support safe, creative, and purposeful making in Years 0 to 3. Appropriate use of a range of materials, tools, and equipment will ensure students can access all relevant knowledge and practices within the teaching sequence.
Indicative Materials, Tools, and Equipment | Indicative Examples |
|---|---|
Materials Natural: sticks, leaves, shells Processed: felt, hessian, calico, wood samples (not MDF), air-dry clay Recycled: buttons, bottle caps, fabric offcuts, cardboard tubes Craft: beads, yarn, string, pipe cleaners, googly eyes, Velcro, masking tape Tools Cutting and shaping: scissors, simple saws, decorative punches Joining: glue sticks, hot glue guns, staplers, hammers and nails, needles (for stitching) Measuring and marking: rulers, measuring tapes, pencils, clipboards Decorating: crayons, coloured pencils, paint and brushes Equipment Support and safety: aprons, storage trays Specialist: hand drill, threading tools | Investigate through: Investigating how products have changed over time: comparing old and new toys or discussing how plastic bags affect the environment. Design and make through: Designing and then making products that help with everyday needs: such as storing school bags, using simple stitching to create googly-eyed puppets for a play, or building a container for treasures. Exploring and using different natural and processed materials or ingredients to make products: shelters for toys, play-dough mix, or pop-up cards. Following design briefs and improving ideas: testing and fixing a paper boat or choosing the best lunchbox design. Plans and practices through: Drawing plans and following steps: giving directions for a making task. Using tools and equipment safely: scissors, glue guns, or brushes — by following simple rules and routines. |
Design, Make, and Innovate
KnowledgeThe facts, concepts, principles, and theories to teach. | PracticesThe skills, strategies, and applications to teach. | |||||
|---|---|---|---|---|---|---|
During Year 1 | During Year 2 | During Year 3 | During Year 1 | During Year 2 | During Year 3 | |
Design
Materials and ingredients
| Design
Materials and ingredients
| Design
Materials and ingredients
Computational thinking
| Design
Materials, ingredients, and making
| Design
Materials, ingredients, and making
| Design
Materials, ingredients, and making
Computational thinking
| |
Links to Technology supports and resources:
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